Thursday, 3 May 2018

CV and Cover Letters

I have created two cover letters and a CV, to apply for Central Gaming Jobs. Below shows the links to my CV and Cover Letters. I have also shared the links to the jobs I have applied for.

CV and Cover Letters

https://drive.google.com/open?id=1mxbXpeNcGu8Kdg555mHdoSJOx71aN3g5

https://drive.google.com/open?id=1QnKAhVnYUsEq6-sefOMjGtFV4YTJUQ38

https://drive.google.com/open?id=1mtcn7I79bR0GTEi2b9xuJraIoNz2p5DY

Job Links

http://jobs.gamasutra.com/job/game-designer-london-ontario-32848

http://jobs.gamasutra.com/job/game-designer-hamburg-32816

Portfolio Link

http://nabeelhajat.blogspot.co.uk/2018/05/portfolio-these-are-some-of-sprite.html

Portfolio



Portfolio

These are some of the sprite designs that I created in Piskel.

Tuesday, 20 February 2018

Music, FX and Legal Considerations

Music, FX and Legal Considerations

List of Sources for Music/FX


Purpose of Game Music

Halo 4: 117

The music here gives an uplifting feeling and makes feel like you can overcome impossible odds. It also speaks of the strength and determination of the main character.

Halo 3: Tribute

The music at first gives you a feeling of success, the war if finally over, you won. Suddenly the music changes to that of sad strings, then choir with higher strings that reach a climax before quickly fading away. You realise now that so many are gone, it is time to bury and mourn the dead.

Legal Considerations

Copyright Law

This law protects other people's stuff from being used by others without permission. The Act was introduced in 1988.

PEGI Rating

Every game has to be labelled depending on the content, visuals or story in the game. This is done by the Pan European Game Information system. Depending on the lyrics the song might be given a rating.

Contracts

If the game company needed someone to create and compose the music for them, they would hire a musician. The musician would sign a contract that would have him agree to do all the music for the company, when he is finished he will be paid and the contract will end.

Licensing

If the game company wants to use another company or individual content, they must ask them for a License.

PRS

This is a collection society that represents their songwriter, composer and music publisher members performing rights.


Tuesday, 30 January 2018

Psychology of Sound


Unit 73: Sound for Computer Games

P1 Understand the use of Sound and Music in Games.

Nabeel Hajat



Psychology of sound

Speech
Speech in video games has been used for many things. The voices of characters or when you hear someone say ‘Game Over’ [1].

Iconography
In some games there is one sound that becomes recognisable throughout the series, to the point where everyone you know recognises it.

Two examples of this are the Metal Gear Alert [2] sound and the Mario jumping sound [3].

Symbolism
When you see a lightbulb appear over someone’s head that means they have an idea. The sound [4] that accompanies that scene is sound symbolism.

Examples




Definition of Timbre

In music, when two of the same instruments are playing, they both sound different from another. Even when they are being played with the same note and volume.

Timbre is caused by the fact that each note from a musical instrument is a complex tone containing more than one frequency.

Understanding Sound Design Theory

Understanding Sound Design Theory




  • Final Fantasy Victory Fanfare [1]
This song was used to signify that you had won against any enemy in the game. This song works because it gives you a massive feeling of jubilation. I don't think I would want to change it with different music, its perfect as it is.
  • Metal Gear Alert [2]
This sound is used to alert you to the fact an enemy has seen you and now you are exposed. This sound FX works because it makes almost jump out of your skin and give you a little shock. I don't want to change it because its so iconic that to change it would be gaming blasphemy.
  • LOZ Chest Opening and Getting Item Sound [3]
These sounds are used to signify that you are opening a chest and retrieved the item inside. This sound FX works because the first part greatly builds up your anticipation on what's in the chest, while the second makes you feel like you received something important. To change it would be blasphemy.
  • Mario Super Star Medley [4]
This song is used to signify that you are now invincible. This sound FX works because, now you don't have to worry about avoiding enemies and projectiles, you can just run through them. I don't think I would use any different FX. 
  • Sonic Ring Gain and Loss Sound Effect [5]
These sounds are used to signify that you got a ring and lost all your rings. These sound FX work because, for the first one you know that you are one step closer to getting a higher level grade, while for the second you feel frustrated that you lost all your rings. I don't think I would use any different FX.

Examples
[1]
[2]
[3]
[4]
[5]

Research
Music and FX gives life to the game, without those aspects the game is lifeless. With sounds in the game it helps you feel the atmosphere. As you progress through the game it also helps to feel the emotions in the game.


Sound Definitions

Waveform is a graphical representation of a shape showing the sound of signal movement. Here is an example below.
Pitch is the quality of sound that depends on high level tone of sound. 

Hertz is the frequency of the sound which shows the different cycles. And this leads to determine the pitch level.

Decibel Level determines where the sound is too loud or not. It is important when you set the correct Decibel Level that it is the correct level when recording sounds on music.

A Sound Generator is a object that produces sound.


Foley

Foley is making sounds that are added in post production in films and games. These sound made in studio with people using everyday objects or their own voices to make the sounds.